Unit 74
Weekly Blog
Week 1
This week i brainstormed three ideas.
Number 1: Being a story about a father who is an explorer and treasure hunter much like the character "Nathan Drake" from the "uncharted" series, although he is accompanied by his 16 year old son after the death of his wife he must now take care of his son, unfortunately while on a mysterious island they are split up and now both characters must fight through the dangerous island jungle that is infested with predators and a hostile island tribe.
Number 2: My second idea called "Snow Kingdom" came to me like as if i was seeing a video game play out and not a story or film which i'm used to visualising, this idea is about a fantasy Kingdom in a world that is mainly mountains and snow, the people of this world must constantly adapt to harsh weather like snow blizzards and monstrous creatures to survive the people have relied on their kingdom which is transportable and can be moved like a huge snowboard with engines. In this scenario i imagine the player taking control of the transportable kingdom much like Edward Kenney's ship is "Assassins Creed: Black Flag" where the player can explore a pretty big open world, settle in places, find collectibles and be bombarded with side quests like canonade. I image this game would be like an old Final Fantasy or Dragon Quest game about group of inspiring heroes who must fight creatures and bosses in traditional turn-based combat to unlock mysterious and rip open chests for beautiful loot. Sadly even though i could visualise this world and its characters the most than my other ideas i didn't chose it for this assignment, because i think i wouldn't have enough time to fully plan and write my multiple ideas for this games interactive world. Instead i will continue it in my own time.
Number 3: This story is about a young woman trying to cope with her troubled self and find a place in the world, after manipulation, torment and bad love-affairs the character called "Harper" suffers from schizophrenia and decides to travel, and with her savings she ends up in a small town outside Dallas, Texas. After getting a job as a receptionist at a fairly new Motel it is suddenly being refurbished and Harper has agreed to clean the place and hand the keys over to the owner the next morning. Suddenly two suspicious men turn up at the dead of night claiming to be employees from an insurance company. The next events have Harper fighting for her life from the two murderous men, sneaking, finding clues to who they are and making weapons from whatever she can are Harpers only choices in this claustrophobic nightmare as another man turns up to the Motel. Three's a gathering, fours a party.
I have chosen idea three because the idea i have for this story is fairly short although i can continue it in the future, i feel i can make a thrilling and non-stop heart beating experience with creative characters which will be the stories anchors and not so much the world of the story.
Here is concept art i found to inspire me to write:
I have chosen idea three because the idea i have for this story is fairly short although i can continue it in the future, i feel i can make a thrilling and non-stop heart beating experience with creative characters which will be the stories anchors and not so much the world of the story.
Here is concept art i found to inspire me to write:
Week 2
I created a timeline of
my story events:
Part One: in this part i will establish the setting and protagonist like back story and the type of person she is. Until an unexpected event rises and two suspicious men arrive in the lonely motel she is in charge of.
Part Two: in this part Harper will have to survive dangerous conflict and discover who the predatory men really are, further injecting more intensity into the narrative. Then another character comes into the story who will help Harper, also revealing what's really going on.
Part Three: at this point the intensity is at its highest point as the motel is now in furious flame even the raging storm can't stop it. Harper and her new friend in a last chance of survival must fight the two men.
Part Four: the climax of the story is now settling down, Harper has discovered a new side to herself progressing her character. Harpers friend now reveals himself to be an CIA agent after the unconditional trust between them in this dangerous event now sparks romance.
Part Five Twist: now would be the resolution of the story fitting all puzzles together but one of the men is still alive as he confronts Harper's new friend and love he dramatically dies. Finally after harper kills the man and has her last words with her friend the CIA show up and justice is served...... but Harper now wants revenge after the CIA reveal more about the secret crime underground and the leader behind it all.
Heres is a random story extract: (disclaimer- i am writing this story as a script on a word document so the text size and front may be different but i will change this for my final submission)
Part One: in this part i will establish the setting and protagonist like back story and the type of person she is. Until an unexpected event rises and two suspicious men arrive in the lonely motel she is in charge of.
Part Two: in this part Harper will have to survive dangerous conflict and discover who the predatory men really are, further injecting more intensity into the narrative. Then another character comes into the story who will help Harper, also revealing what's really going on.
Part Three: at this point the intensity is at its highest point as the motel is now in furious flame even the raging storm can't stop it. Harper and her new friend in a last chance of survival must fight the two men.
Part Four: the climax of the story is now settling down, Harper has discovered a new side to herself progressing her character. Harpers friend now reveals himself to be an CIA agent after the unconditional trust between them in this dangerous event now sparks romance.
Part Five Twist: now would be the resolution of the story fitting all puzzles together but one of the men is still alive as he confronts Harper's new friend and love he dramatically dies. Finally after harper kills the man and has her last words with her friend the CIA show up and justice is served...... but Harper now wants revenge after the CIA reveal more about the secret crime underground and the leader behind it all.
Heres is a random story extract: (disclaimer- i am writing this story as a script on a word document so the text size and front may be different but i will change this for my final submission)
Mrs Shinobi slowly wipes the smile off her face and leaves an expression Harper doesn't understand. The car takes off nearly clipping Harper's leg. The shinobi's burn off leaving a mushroom cloud of dust.
Harper
The next people i meet won't be repulsive reptiles!
Harper kicks the ground and her dust clashes with the dust left my the Shinobi's.
This image shows the Freytag's Pyramid which i have used to structure my timeline in the story, although i have made changes to it for my story i have done this because i feel it is too traditional for video game storytelling as it is more developed for film and television.
Week 3
My inspirations for this st are multiple Bruce Willis films mainly "Die Hard, dir. john Mctiernan, 1988" and the novel "The spy who loved me, Ian Fleming, 1962". In this book in particular i have taken inspiration from the lead character a young woman called "Vivienne" whose most notable feature is her strong will but her dysfunctional past affects her badly. I have also taken the quantity of characters used in this novel as well as setting.
Week 4
I’ve finished my first
draft of Part One in my story:
The clashing thunderous storm at the peak of the night creates an apocalyptic atmosphere. The motel room floor is covered by clothes that has erupted from an open grey suit case near to a double sized bed. The window crack resembles the lighting from outside, each burst of powerful light shines up the room in a frightening way. A hairbrush lying on the bed, it has lumps of blonde hair being strangled around it. Harper laying under the covers crying as she clenches an old picture with three figures all standing together. Her blonde hair untamed by the brush covers her tight eyes, as the thoughts of home play back in her mind.
She was escaping. She was escaping England, from her restless childhood, from the cold winter, from a sequence of filthy, unappealing love-affairs, from her broken bits of furniture and jumbled up teared clothes that her city life had collected around her; she was escaping superciliousness and the claustrophobia of near horizons. In fact, she was escaping everything apart from the law. Although her attractiveness helped her get away from that a few times.
She ran a long way, halfway around the world. In fact, she had come all the way from Manchester to outskirts of Dallas Texas, sheltered in a small town called Myrtle Springs. Lakes and Basswood tree forests which forms most of the northern territory of Dallas. She had started on September the first, and now its Friday the thirteenth of October. When she left, Manchester has hardly any flora in its condensed city especially in August. Now, a billion-strong army of Basswood trees that marched away northward toward the Dallas border, the wild Bass flamed here and there like shrapnel-burst. She felt different - like walking onto an open path; her grim Manchester life the long hours and early night kept her hidden from the outdoors and the sparkle of sunlight.
She stopped wearing makeup like lipstick and even nail polish to feel more different instead of ‘being one of the crowd’. It made her feel childish but not better. She felt like decorating her face each time she glanced in the mirror. She hated it. She despised it. She was escaping the person she’s is.
Harper was restless and wriggling as her wary voice spoke.
“I’m safe, I’m safe, I’m safe”. Harper repeats these worlds till she drifts off to sleep and the rain slowly stops tapping on her window.
Week 5
I finished re-writing
my story and it is now complete. (Disclaimer the front may be different because i have been writing the story in a word document)
Here is my final story
for submission:
Part One
The clashing thunderous storm at
the peak of the night creates an apocalyptic atmosphere. The motel room floor
is covered by clothes that has erupted from an open grey suit case near to a
double sized bed. The window crack resembles the lighting from outside, each
burst of powerful light shines up the room in a frightening way. A hairbrush lying on the bed, it has lumps of blonde hair being strangled around it. Harper
laying under the covers crying as she clenches an old picture with three
figures all standing together. Her blonde hair untamed by the brush covers her
tight eyes, as the thoughts of home play back in her mind.
She was escaping. She was
escaping England, from her restless childhood, from the cold winter, from a
sequence of filthy, unappealing love-affairs, from her broken bits of furniture
and jumbled up teared clothes that her city life had collected around her; she
was escaping superciliousness and the claustrophobia of near horizons. In fact,
she was escaping everything apart from the law. Although her attractiveness
helped her get away from that a few times.
She ran a long way, halfway
around the world. In fact, she had come all the way from Manchester to
outskirts of Dallas Texas, sheltered in a small town called Myrtle Springs. Lakes
and Basswood tree forests which forms most of the northern territory of Dallas.
She had started on September the first, and now its Friday the thirteenth of
October. When she left, Manchester has hardly any flora in its condensed city
especially in August. Now, a billion-strong army of Basswood trees that marched
away northward toward the Dallas border, the wild Bass flamed here and there
like shrapnel-burst. She felt different - like walking onto an open path; her
grim Manchester life the long hours and early night kept her hidden from the
outdoors and the sparkle of sunlight.
She stopped wearing makeup like
lipstick and even nail polish to feel more different instead of ‘being one of
the crowd’. It made her feel childish but not better. She felt like decorating
her face each time she glanced in the mirror. She hated it. She despised it.
She was escaping the person she’s is.
Harper was restless and wriggling
as her wary voice spoke.
“I’m safe, I’m safe, I’m safe”. Harper
repeats these worlds till she drifts off to sleep and the rain slowly stops
tapping on her window.
The next morning around eight
o’clock the motel is quiet, five acres of trees could be seen from Harper's window. The motel is freshly built, the rooms fanning out in a semicircle.
Forty rooms each with kitchen, shower, and toilet, and they each have a view of
the trees and small lake behind them. The design of the rooms is beautiful each
having timber roofs, air conditioning, television in every cabin and a golf
range bound the lake. Cafeteria in the lobby, food and alcohol deliveries come
every three days from Dallas, north from the small lake in the motel where
picnickers gather. Then Harper shook off the previous night, sprawling from bed
and stretching her arms out, she smiled and looked out towards the window.
Suddenly RRRRIINNGGHH! * the motel phone rings besides the bed. Harper looks at
it with puzzled eyes, she picks it up.
“Hello?” harper says properly as
most do when speaking on the phone, but the voice responding is stressful.
“Harper is that you? It’s your Auntie.” Harper’s face sparked with emotion.
“oh, Auntie Betty”
“Yes girl! Where are you? How are
you doing? When are, you are coming back?”, Aunt Betty said, the flutter of
words and them ending in question sent Harper head racing especially in the
crack of dawn, but she could understand and relate to her Aunt's worry as
these questions swam in her head.
Harper responds sharply “slow down Aunt Betty, I’m safe I’m in a peaceful motel surrounded by tall trees and
a lake.” But this didn’t stop Aunt Betty.
“Motel!
With prostitutes, gangsters and murders!” she began to list. Quick to calm her
Aunt Harper says, “No aunt Betty its safe, a couple called the Shinobi’s who
run the place are looking after me, there finding it hard and have told me I
can work receptionist whilst I’m here.” Aunt Betty sucked in air.
“That’s
good you have a job… Yes well!... When are you coming back?”
That was
the question roamed in Harper's mind all the time.
“I’m sorry
Aunt Betty I don’t know… but I’ve got warm clothes and three thousand dollars
in savings I’ll be alright.”
Aunt Betty
made a snuffling sound much like how people cry, but she mustered up the
courage to respond, “well okay… but you must call me often!”
“Yes, I
will Auntie Betty I promise.”
“Good, now
I’m going to play bingo with the gals, call me soon bye.”
“Bye
Auntie Betty.” As quick as she arrives the quicker she goes Harper pleasantly
thought.
As Harper puts the phone down she
smiles again after talking to her Aunt letting her voice sink into her head,
but then she sees the picture she was clenching the night before and her smile
slowly slips away. She reaches for it along with other clothes trying not to
notice it and she quickly puts it back in her grey suit case. Harper walks to
the window looking out, her eyes considering abyss as she thinks of her journey
so far.
Once up and ready Harper finds The
Shinobi’s are getting ready to leave the motel as the Owner has informed them
it would be closing for refurbishment, Harper thought it strange for a new Motel
to be refurbished so soon, but she didn’t mind the Shinobi’s were handing the
keys over to her for a night. She couldn’t wait to be rid of them.
Mr. Shinobi makes a last grab at
Harper, she quickly moves out of his way, if she didn’t his slimy hand would of
ran all over her body like a lizard. Mr. Shinobi’s controlling face cleared and
his old wrinkly lips opened.
“All
right, sexy. Make sure you mind the camp good until the boss comes to take the
keys tomorrow at noon. Sweet dreams tonight.” His wrinkly lips stretched out, a
grin Harper didn’t understand. Mrs. Shinobi watching them from the car’s driver
seat spoke sharply.
“Come on,
Matt. You can work off those urges when we’re in town tonight.” Mrs. Shinobi
smiles putting the car in gear as Mr. Shinobi climbs in. Moments before leaving
Mrs. Shinobi pronounces “Harper come here for a seconded.” Harper cautiously
walks over to the car and leans into the window.
“Bye now,
cutie. Keep in touch with us.” Mrs. Shinobi wipes away her crooked smile and
puts her foot down almost clipping Harpers leg. The dust from the car resembled
a mushroom bomb as the car darts into the roads horizon. Harper lets her anger
out kicking the floor clashing her dust with the dust made by the Shinobi’s.
Harper
screams “Phew! what kind of humans are they! Next people I meet will be human
not horrible repulsive lizards!”
After Harpers cry to the heavens
she stood staring out at the road for hours’ flashes of the Shinobi’s passed in
her head the times they were good and the times they tortured her with chores
as well as Mr. Shinobi staring into her window at nights, Harpers arm began the
shiver of danger the fear-signals travelled through her body, a gust of ghostly
wind hit her in the chest hard. Making Harper teeth chatter “Shhhhh…….”
Harper crosses her arms squeezing
her chest, she feels a piecing tickle, making her self-smile it reminds her of
a child playing hide-and-seek, finding a spot then desperately needing the
toilet. A vast flock of harmonious birds quickly flap north. The weather takes
a turn for the worse, the beautiful sun vanishes and fretful clouds average
from the sky, fast winds, a bucket of rain splashes on Harper's pale white skin.
It was now drawing nigh and the Shinobi’s preparation had wasted Harpers day. Harper
rushes into the yellow lit lobby. A welcoming bottle of jack stands on the
counter, the song “crying in the rain by whitesnake” plays from the retro
jukebox, Harper eyes connect with it and the signals the song is sending her
makes her shoulders tense and she takes a deep breath she mutters.
“If this is going to be my last
night here I’m making it memorable.”
Harper turned up the jukebox and
snatched the bottle of jack taking a big gulp, the taste makes her lips seal
and her tongue suck at her teeth, but before she complains, Harpers eyebrows
frown and she dives into another gulp. She dances in a way every drunk person
does off balanced and twirling. Half of the bottle vanishes before Harper
notices the zigzagging of the vacancy lights, then a quite squeak and an ambush
of blockbusting BANGS! Thunder approaches. Harper screams “Arrrrghhhh!”
Harper cowers on the floor near
the bar intoxicated her eyes quickly dart, next roaring patters on window glass
and a heavy drumming bang on the timber roof. Water rushes through the
drainpipes, and an upbringing storm noise is set. Harper smiling tries to lift
herself up whilst mentioning to herself.
“Come on
girl! You’ve had worse than this.”
Harpers shaky attempt to stand
fails as she uses the stole at the bar to stand, an ambush of blazing lighting
creates a colossal explosion shaking the building another huge bomb falls a few
yards away. The windows appear to shake affront of Harper then Smash! The
pieces of glass bounce on the wooden floor. Harpers eyes expand, she can’t move
but her hands twitching fly towards her head protecting her ears, and pushing
her red flared cheeks together.
The deafening defining silence
before the next bomb drops puts fear into Harpers chest, as she takes deeper
breaths the roaring rain rages more. The glass rattling behind the bar seems
like it is shaking on the woodwork frightened of the furious cannonade, the
increasing pressure of sound-waves makes Harpers head feel hollow. Harpers legs
felt weak, anticipating the next world ending bang, Harper found the courage to
run towards the phone on the wall to call for any help she could, but the
catastrophic end of days was near, the lighting watching her, brakes the weak
shelter and it viciously hurls her to the floor.
Harper comes to, breathing heavy
with drool coming from her mouth, the room was clean nothing was broken the
sounds of pitter patter on the roof but its strong. Harpers eyes begin to
flicker she then struggles reaching into the pocket of her dress, she pulls out
a bottle of Cariprazine. She welcomes them, “Hello little friends” she takes a
breath, “this hasn’t happened in a while.”
Harper take two pale tablets,
using the help of the wall she stands holding her left arm with her right hand.
Her hallucinations scare her into insecurity.
Harper shakes her problems off
once more, walking to her cabin looks and feels like a horror film everything
looks dead and if she was to be murdered there and then apart from the murderer,
the talkative crickets would be the only witnesses, a silent witness. Harper
strolls by the emptiness is her solitude. she retrieves a notebook from her
suitcase, while looking her eyes connect with the photo from before, she grabs
it firmly and punches it into her pocket with the meds. Walking back to the
lobby, Harper see two cars racing, darting past every rain drop like a chase
scene, almost hitting each other. Harper states “What bloody psychopaths have a
race in this weather?”
She looks back, the expression of
wonder lights her face. Next a dangerous flash of lighting that frightens her
into running back to the lobby.
Inside the safe lobby, Harper
sits on a stool at the bar, she opens it revealing the notebooks inside title
“my painfully wonderful hallucinations for that idiot doctor!”. Flicking to a
clear page she begins to write filling her head with images of the past.
Harper’s wild mind gives her
visions of the past. Harper is now in England at the age of (12-13, brown hair)
with her Auntie Betty arguing.
“Those
girls were Bitches!”
Auntie Betty
lashes back,
“Harper,
you are a foreigner! You must be a lady! Don’t get involved with boys at this
age.”
Shocked Harper
throws words back,
“All I did
was talk to him, and play football, those… those girls just surrounded me and
started yelling!”
Auntie
Betty couldn’t believe her eyes,
“Football!
No wonder they yelled at you girls round ere, girls don’t play football maybe
they thought you was one of those lesbians.”
Harper’s
look darts to anger,
“What? No,
you’re not listening.”
Auntie
Betty blocks Harper off lifting her arm and pointing her ornament infested
finger,
“Harper
I’ve never been to France but I hear those women don’t shave their armpits,
here you must be a lady.”
Next fly in another memory
Harper’s mind shifts to a different time, she is now (14-15, blonde hair) and
English establishments have changed her, her act sent has gone. A group of
girls walk up to her, looking her up and down like an animal. A girl seeming to
be the leader speaks,
“You’ve
changed your hair colour I like it, not like your usual bird nest.” The girl
and her soldier’s smirk at Harper provoking her, but Harper blissfully responses
“Oh, thank you Tracey.”
“You
should hang about with us, now you’re not looking a scuff.”
Harper swallows
the words unsure what will happen next, she squeezes out a thank you.
“Okay thank
you.” Tracey tuts under her breath, “Stop saying thank you.”
The ticking clock, the relaxing
song from the jukebox playing “Trouble by Yusuf / Cat Stevens”, the hurtful
tsunami of drifting memories has made harpers mouth disgustingly dry and a
single tear plunges from Harper's rosy cheek that descends into her empty glass,
the rest follow like the pitter-pattering rain from outside. Harper then stares
at the bottle of jack and drowns her extracted sadness with the strong, potent
liquid. The illusions of bad memory continue.
“You know
I remember when you used to play football with me. Sneaking out and not telling
your Auntie like a rebel.”
Harper
(17) stands leaning on the shops brick wall, wearing a short skirt that mothers
don’t like, a brown woolly jumper and splashed with perfectly crafted make-up.
The boy also with his back to the wall leans in near Harpers left shoulder.
Harper thin
voice responses,
“Well... I
don’t do stuff like that anymore I’m a girl.”
The boy
smiles at Harper,
“It’s good
you don’t you it makes you normal and you look beautiful now.”
Harper
cautious at his statement turns t down,
“No I
don’t Tracey says I’m alright looking but not too special.”
The boy
leans in closer to Harper's ear.
“You know
you’d fit in more if you were with me.”
Harper surprised
weasels out words,
“Do you
like me….”
Before Harper could get her
response the boy rushes in and steals her lips. She doesn’t move, she doesn’t
know what to do, so she lets him in.
Her mind jumps.
Harper (21) sneakily opens her apartment
door like she is trying to keep in a bad secret, leaving her bag and coat at
the front door she walks through the hallway into the kitchen to find the
fridge door open, along with a bottle of her favourite wine sticking out like a
red alarm on the table.
Mysterious
sounds are surfing through her walls like ghosts, but they are of laughter and
playful muttering. Harper throws her right hand on her mouth desperately trying
not to overthink, shout, or cry. She lets out a tiny slip of her uncontrollable
anger and starts biting her hand hard. While her hand bleeds she rushes towards
her bedroom thinking of the worse only makes matters worse.
Inside the bedroom, the blinds
are tightly shut, the covers hiding two figures on the bed. Harper rams the
door with her hands, her blonde hair lashing back. Her face paints the picture.
“Oh...
err... Harper.”
As soon as he speaks Harpers
chest breaks and her anger transitions into sobering sadness.
“Why?”
The second unidentified figure
giggles under the bedcovers.
Pulling the
covers from her head to reveal its Tracey, “You shouldn’t be surprised. He
always prefers me. Stop crying it makes you look scruffy.” Harpers eyes cringe
and her hands clench. She runs towards Tracey, snapping her hair with her right
bloody hand as she viscously smacks her with the left.
“AY!” he
shouts pushing Harper away, she falls back arms stretched searching for a
comfortable fall, she tears down the blinds and the sunlight pierces in and the
rooms dust becomes visible.
“GET OUT!
GET OUT! GET OUT!”
A smack to her own face brings
Harper back to reality. She looks at the empty glass.
“I swear
you don’t help.”
Three thunderous knocks louder
than the storm come from the front door, Harper turns her head her heart
jumping from her mouth. The silhouettes of two figures one tall one short lurk
outside.
Major Subheadings
Purpose
The class was given a brief from "Cloud Imperium Games" it proclaimed "You receive the ‘Star Citizen’ brief from your producer, asking you to create the story for a new game including backstory, characterisation and dialogue." Once reading this i understood that this company is making a game about space exploration. Instead of following this brief i decided to set out and bring the story back to Earth.
The purpose for this script is to show a young woman's life develop in a extreme life frightening experience this script can be perceived in many ways by a client like changing setting but ultimately i wrote it this way because i think its better to experience.
Target audience: young men and women, I've chosen this demographic because the story is about a young person and their development in the world.
The purpose for this script is to show a young woman's life develop in a extreme life frightening experience this script can be perceived in many ways by a client like changing setting but ultimately i wrote it this way because i think its better to experience.
Target audience: young men and women, I've chosen this demographic because the story is about a young person and their development in the world.
My themes are suspenseful and thrilling.
The suspense if for-filled by Harper's condition where her illusions taunt and frighten her, as she is left alone in a motel.
In my opinion suspense and thriller are two faces of the same coin.
A technique i used to establish Harper's back story is flashbacks, in the story Harper has to write down her hallucinations in a notebook for her doctor but her mind jumps and she recounts her past.
An unusual theme used by one of videogames most influential franchise is "Bioshock 2007 2K games" in particular i will discuss the components of the second game in the franchise "Bioshock 2010 2K games. This game has been praised for its unique levels, objectives and stories. In the story the machines called "big daddy" were used to build a fast city at the bottom of the North Atlantic Ocean called "Rapture". Eventually this city is taken over by psychopaths.
In my opinion suspense and thriller are two faces of the same coin.
A technique i used to establish Harper's back story is flashbacks, in the story Harper has to write down her hallucinations in a notebook for her doctor but her mind jumps and she recounts her past.
An unusual theme used by one of videogames most influential franchise is "Bioshock 2007 2K games" in particular i will discuss the components of the second game in the franchise "Bioshock 2010 2K games. This game has been praised for its unique levels, objectives and stories. In the story the machines called "big daddy" were used to build a fast city at the bottom of the North Atlantic Ocean called "Rapture". Eventually this city is taken over by psychopaths.
I have also used this as inspiration for my story as the characters in this video game i used as templates for my own, i did this so i wouldn't frain my mind over the visuals in my script. I looked at this as a possible setting for my story but this would make my work seem like fan-fiction.
When looking at plot devices i like the concept of Macguffins this is used in fiction, it is a item or sign that recurs like a desired object. For example "Lord Of The Rings trilogy, J. R. R. tolkien" are epic novels and one of the most creative and finest works of fiction. In these books a macguffin which is "The One Ring to rule them all" is a dangerous item especially in the hands of its master, this sparks conflict in the story which takes many twists and turns as two heroes Frodo and Sam must go on a catastrophic journey to destroy it.
I wanted to involve a Macguffin in my story but i gave it no purpose or identity to the story or let it affect the narrative. In fact the Macguffin in my story is a photograph that is treasured by the protagonist Harper although i do not explain it or shed a clear light it recurs more than twice, i did this to expand Harper's character letting her have her own little identity that the reader doesn't know about so i can make her more realistic.
I wanted to involve a Macguffin in my story but i gave it no purpose or identity to the story or let it affect the narrative. In fact the Macguffin in my story is a photograph that is treasured by the protagonist Harper although i do not explain it or shed a clear light it recurs more than twice, i did this to expand Harper's character letting her have her own little identity that the reader doesn't know about so i can make her more realistic.
Character Devices
Protagonist: Harper is a young troubled woman with a innocent appearance who isn't very physically strong, but she has a never ending will. Her troubling back story causes her to suffer from Schizophrenia, her snappy attitude makes people quickly despise her. Harper has disbelieve in herself especially when two gangsters want to kidnap her, but her everlasting will and determination to not give up, give her the courage to use weapons and fight back with the help of the hero character. Her illness was developed because of her past, this means life growing up was hard making her vulnerable and in stressful times she doesn't know how to act. I took inspiration from these characters who are from very different genres but show a relation in will and courage:
The Shinobi's are a strange family Mrs Shinobi is a complicated women and Mr Shinobi is a sexually frustrated old man. (non-playable characters)
Gangster #1 (Mr. Gear) tall, big feet, dead eyed and ear piercing voice.
Gangster#2 (Mr. Wrench) small, fat, strange looking with deep voice. (non-playable characters)
Hero: cool, calm and dangerous. I have taken inspiration from Bruce Willis's character in "The Fifth Element, 1997, Dir. Luc Besson". He is a physically strong character who will protect and provide and only wants to be along for the ride, he does the right thing always. Hes the typical white collar American.
The Shinobi's are a strange family Mrs Shinobi is a complicated women and Mr Shinobi is a sexually frustrated old man. (non-playable characters)
Gangster #1 (Mr. Gear) tall, big feet, dead eyed and ear piercing voice.
Gangster#2 (Mr. Wrench) small, fat, strange looking with deep voice. (non-playable characters)
Hero: cool, calm and dangerous. I have taken inspiration from Bruce Willis's character in "The Fifth Element, 1997, Dir. Luc Besson". He is a physically strong character who will protect and provide and only wants to be along for the ride, he does the right thing always. Hes the typical white collar American.
Character Backstories
Harper lived in France with her parents but at the age of 12, Harper's family were killed and their deaths are unexplained by the police, the case is closed and Harper must move on. Harper trained in tradition ballet. A string of bad relationships have led Harper to seek salvation in America.
I haven't messed around with representation i have used the traditional representation of the world and i haven't challenged it because i think of my story as 1940-1960 cinema but a major difference compared to traditional cinema is that I've chosen my main character to be female.
I haven't messed around with representation i have used the traditional representation of the world and i haven't challenged it because i think of my story as 1940-1960 cinema but a major difference compared to traditional cinema is that I've chosen my main character to be female.
Narrative Flow
The narrative of my story i consider is a thrilling non-stop heart beating linear story although it has flashbacks. If this were a video game i imagine it to be third person.
My story also has objectives as it is meant for a video game these objectives involve searching for equipment to make weapons and wallets to identify who the attackers are.
My story also has objectives as it is meant for a video game these objectives involve searching for equipment to make weapons and wallets to identify who the attackers are.
Reflections on the finished game story.
i set out to create a story that will show a young women trying to figure out her place in the world. The story is quite small because i think i didn't have enough time for my original intentions to expand the world how i wanted which would involve a secret crime underground opening up more stories and objective but these can be ideas for the future if i want to continue writing this story. Although i'm happy with the story it is more like a detailed timeline, i did this so a developer can fit in components of a video game in where they wish.
I did try to create more time for myself by completing the previous assignment quicker, i didn't manage my time professionally which i know now is a massive mistake and which i will to learn from.
References:
http://www.amc.com/movie-guide/50-greatest-female-movie-characters
http://www.imdb.com/title/tt1446714/
http://2.media.dorkly.cvcdn.com/33/45/05e502388c3fe2db18b3844e97ea5f38.jpg
https://s-media-cache-ak0.pinimg.com/originals/e6/f2/06/e6f2061d5d109667f1a21740ffc254c0.jpg
http://bestfantasybooks.com/blog/wp-content/uploads/2013/02/lotr.png
i set out to create a story that will show a young women trying to figure out her place in the world. The story is quite small because i think i didn't have enough time for my original intentions to expand the world how i wanted which would involve a secret crime underground opening up more stories and objective but these can be ideas for the future if i want to continue writing this story. Although i'm happy with the story it is more like a detailed timeline, i did this so a developer can fit in components of a video game in where they wish.
I did try to create more time for myself by completing the previous assignment quicker, i didn't manage my time professionally which i know now is a massive mistake and which i will to learn from.
References:
http://www.amc.com/movie-guide/50-greatest-female-movie-characters
http://www.imdb.com/title/tt1446714/
http://2.media.dorkly.cvcdn.com/33/45/05e502388c3fe2db18b3844e97ea5f38.jpg
https://s-media-cache-ak0.pinimg.com/originals/e6/f2/06/e6f2061d5d109667f1a21740ffc254c0.jpg
http://bestfantasybooks.com/blog/wp-content/uploads/2013/02/lotr.png








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